Desk Talk focuses on everything related to front-end development and web design. Along with some best practices and tips, topics will also include information about the latest trending javascript libraries, coding resources, Wordpress frameworks, coding language spotlights, and web design trends. This blog will serve as a virtual bulletin board; blogging will be part of my learning process as a front-end developer and web designer.
Showing posts with label interactive media. Show all posts
Showing posts with label interactive media. Show all posts
Sunday, May 18, 2014
Strategies For Staying Educated About Interactive Media, Front-end Development, and Web Design
A lot of professions require keeping up to date with standards and trends, but for interactive media, it is almost a weekly commitment and should be a part of the job. With interactive media, there are trends that appear every year and it is usually a good idea to follow them. It is almost expected that people accept these trends and throw away the old ones; if you don't, you'll quickly be called outdated. I've been there. Within development, there are frameworks are pop up every now and then. If you want to stay in the business, you must learn these new frameworks. Every couple of years, the semantics of code is changed and you must learn the new tags. Browsers are always being updated, operating systems change, platforms are introduced. So how do you stay up to date? Let's explore how.
Labels:
blog,
conferences,
education,
front-end development,
interactive media,
resources,
strategy,
Twitter,
up-to-date,
web design
Location:
Elon, NC, USA
Thursday, March 13, 2014
Desk Talk Weekly - Web Turns 25 and More
Hey y'all,
I've decided that I might start collecting weekly news articles and trending conversations about web development and post them here. Besides stuff in the news, I want to talk about stuff that is trending or that people are talking about a lot. We've got a big news event this week, so let's get started:
The World Wide Web Turned 25 Wednesday
Tim Berners-Lee submitted a proposal for the idea of the internet in March of 1989, the year I was born. His proposal brought ideas of community and sharing stuff over what we call today, the Internet. Soon, they developped the first website ever. Today, Berners-Lee is still promoting the web, but argues that it should be open, free, and accessible by everybody.
CSS UI Icons
Trevan Hetzel has taken some of the most popular icons on the web and has recreated them using only CSS. He argues that images are really annoying to deal with. They can mess up responsive environments, are sometimes large, and they load slowly. But, images cannot be replaced for now because we enjoy them too much. Instead, he argues that we should code what we can. I can see these becoming really popular; they are some of the most used icons and he provides the code for each one. He also explains his method.
2048
This game has been talked about a lot this week. The game is really simple and addicting, but what we're interested in is that it was made with Javascript! Maybe the author will come out and talk about his Javascript creation soon.
Crowdsourcing Missing Plane Search
Crowdsourcing on the internet has been a big thing in recent years. Basically, we are able to do bigger and better things through online collaboration; stuff that one person or a small team could never do. This week, we were greeted with the sad news that a recent Malaysian plane was lost which carried over 200 people. In an attempt to find the missing plane, which is still lost as of March 13th, people have been scanning satelitte images and reporting pictures of wreckage-like images. So far, nothing has turned out to be anything of note, but the fact that we are all working together is an awesome thing. And as developers, we have the opportunity to make stuff like this happen.
I've decided that I might start collecting weekly news articles and trending conversations about web development and post them here. Besides stuff in the news, I want to talk about stuff that is trending or that people are talking about a lot. We've got a big news event this week, so let's get started:
The World Wide Web Turned 25 Wednesday
Tim Berners-Lee submitted a proposal for the idea of the internet in March of 1989, the year I was born. His proposal brought ideas of community and sharing stuff over what we call today, the Internet. Soon, they developped the first website ever. Today, Berners-Lee is still promoting the web, but argues that it should be open, free, and accessible by everybody.
CSS UI Icons
Trevan Hetzel has taken some of the most popular icons on the web and has recreated them using only CSS. He argues that images are really annoying to deal with. They can mess up responsive environments, are sometimes large, and they load slowly. But, images cannot be replaced for now because we enjoy them too much. Instead, he argues that we should code what we can. I can see these becoming really popular; they are some of the most used icons and he provides the code for each one. He also explains his method.
2048
This game has been talked about a lot this week. The game is really simple and addicting, but what we're interested in is that it was made with Javascript! Maybe the author will come out and talk about his Javascript creation soon.
Crowdsourcing Missing Plane Search
Crowdsourcing on the internet has been a big thing in recent years. Basically, we are able to do bigger and better things through online collaboration; stuff that one person or a small team could never do. This week, we were greeted with the sad news that a recent Malaysian plane was lost which carried over 200 people. In an attempt to find the missing plane, which is still lost as of March 13th, people have been scanning satelitte images and reporting pictures of wreckage-like images. So far, nothing has turned out to be anything of note, but the fact that we are all working together is an awesome thing. And as developers, we have the opportunity to make stuff like this happen.
Tuesday, March 4, 2014
Project Planning: Task Lists, Deliverables, Etc.
My graduate school program recently interviewed Kyle
Schultz, the Creative Director at Dedo Inc. Dedo is a creative technology
company that specializes in creating interactive installations to heighten the
experience of a place or product.
Dedo is a small team, but they work with some pretty large companies. Their deadlines can be very strict at
times, but they produce these great projects time and time again.
How do they do it? The answer is that they plan well.
Create Team Members
Like with any team, players are assigned certain roles. For Dedo, a team may include graphic
designers, developers, strategists, analyzers, and directors. While the team is working on different
parts of the project in their own specialties, the team is constantly in
communication with each other.
Constant communication is key in producing a cohesive and realistic
idea.
Task Lists
During the interview, I was pleasantly surprised to hear
that Dedo uses tasks lists for their projects. I’ve been doing the same thing for a project I’ve been working
on! In my Interactive Media program at Elon University, students are
required to produce a capstone project in order to graduate. This project is supposed to be a
representation of everything we have learned through Interactive Media. My advisor recommended that we use task
lists in order to get ourselves on track.
These task lists can be created however you want, but each task is
usually assigned a deadline. You can divide your work into stages or by
category, but the main idea with task lists is that you do not want to be
working on every aspect of the project at once - such as working on the design,
development, and content all at once.
![]() |
| Example Task List |
Deliverables
Another important aspect of task lists is the constant
creation of deliverables. Kyle
explained how his team completes a lot of paper prototypes, wireframes, and
eventually some high fidelity mockups through InvisionApp. I was really stoked because my capstone
advisor has encouraged us to do the same. I just recently completed all of the
above for my capstone.
Creating deliverables is a great way to stay on track, but
it also produces something that you can hand over to your client. It is better to have feedback earlier
than later in case you need to change something. Producing deliverables is just
a great practice to pick up.
![]() |
| Paper Prototype |
Write
Kyle also encouraged us to provide some written feedback
after each task is completed. For
example, if a graphic designer just completed a logo mockup, he or she will complete
a write up explaining if the logo worked and how they might improve it. Kyle stressed the ability to talk about
your own work.
Free Task List Template
If you want a nice task list template, here is the one I am using: Task List Template - Created by David Holland. Custom it to your project.
If you want a nice task list template, here is the one I am using: Task List Template - Created by David Holland. Custom it to your project.
Front End Development
Encourage your team to use task lists if they don't use them. You can also use them if you are working solo. As a front end developer, a majority of your work comes near the end of the project because people hand you content, but make sure to keep in touch with your team members; tell them if something isn't possible to make. Make yourself produce deliverables, even if it is just for you. Make your own paper prototypes and wireframes. Get your hands on as much of the project as possible. Create deadlines and don’t let yourself get too behind. I guarantee you will produce a better project in the end.
Labels:
coding,
dedo inc,
deliverables,
develop,
developers,
elon,
front end development,
interactive media,
invisionapp,
kyle schultz,
paper prototype,
project planning,
prototype,
task lists,
team members,
wireframes
Location:
Elon, NC, USA
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