My graduate school program recently interviewed Kyle
Schultz, the Creative Director at Dedo Inc. Dedo is a creative technology
company that specializes in creating interactive installations to heighten the
experience of a place or product.
Dedo is a small team, but they work with some pretty large companies. Their deadlines can be very strict at
times, but they produce these great projects time and time again.
How do they do it? The answer is that they plan well.
Create Team Members
Like with any team, players are assigned certain roles. For Dedo, a team may include graphic
designers, developers, strategists, analyzers, and directors. While the team is working on different
parts of the project in their own specialties, the team is constantly in
communication with each other.
Constant communication is key in producing a cohesive and realistic
idea.
Task Lists
During the interview, I was pleasantly surprised to hear
that Dedo uses tasks lists for their projects. I’ve been doing the same thing for a project I’ve been working
on! In my Interactive Media program at Elon University, students are
required to produce a capstone project in order to graduate. This project is supposed to be a
representation of everything we have learned through Interactive Media. My advisor recommended that we use task
lists in order to get ourselves on track.
These task lists can be created however you want, but each task is
usually assigned a deadline. You can divide your work into stages or by
category, but the main idea with task lists is that you do not want to be
working on every aspect of the project at once - such as working on the design,
development, and content all at once.
Example Task List |
Deliverables
Another important aspect of task lists is the constant
creation of deliverables. Kyle
explained how his team completes a lot of paper prototypes, wireframes, and
eventually some high fidelity mockups through InvisionApp. I was really stoked because my capstone
advisor has encouraged us to do the same. I just recently completed all of the
above for my capstone.
Creating deliverables is a great way to stay on track, but
it also produces something that you can hand over to your client. It is better to have feedback earlier
than later in case you need to change something. Producing deliverables is just
a great practice to pick up.
Paper Prototype |
Write
Kyle also encouraged us to provide some written feedback
after each task is completed. For
example, if a graphic designer just completed a logo mockup, he or she will complete
a write up explaining if the logo worked and how they might improve it. Kyle stressed the ability to talk about
your own work.
Free Task List Template
If you want a nice task list template, here is the one I am using: Task List Template - Created by David Holland. Custom it to your project.
If you want a nice task list template, here is the one I am using: Task List Template - Created by David Holland. Custom it to your project.
Front End Development
Encourage your team to use task lists if they don't use them. You can also use them if you are working solo. As a front end developer, a majority of your work comes near the end of the project because people hand you content, but make sure to keep in touch with your team members; tell them if something isn't possible to make. Make yourself produce deliverables, even if it is just for you. Make your own paper prototypes and wireframes. Get your hands on as much of the project as possible. Create deadlines and don’t let yourself get too behind. I guarantee you will produce a better project in the end.
No comments:
Post a Comment